Dungeon scenery, trailer choreography, music, and visual effects are for presentation only and are not included in the download. Watch on YouTube ↗
STONE
SENTINEL
Put a heavy hitter at the dungeon gate. A 2.4-metre stone guardian with movement, punches, kicks, reactions, and personality.
Stone Sentinel 1.0.0 is out now. Download the engine packages free or pay what you want. Pay $1.99 or more to include the editable source archive.
Every side. Every stride.
Actual asset renders. Dungeon scenery is decorative and is not included.
Inside the release
- Rigged, textured Stone Sentinel character: 8,294 triangles.
- Approximately 2.4 metres tall, with a custom 24-bone rig.
- Integrated static stone fists and two materials: weathered stone and amber eyes. No finger or facial animation bones.
- 110 distinct stock motions applied to the character, with a named motion catalog.
- Native Godot, Unity, and Unreal packages with previews.
- Editable Blender and interchange source in the bonus source download.
Pay what you want.
Engine packages are free or pay what you want. Pay $1.99 or more to get the editable source archive. Both tiers use the same license for personal and commercial finished projects; standalone resale or redistribution is not permitted.
Know before you build
Verified in Godot 4.7.2, Unity 6000.3.14f1, and Unreal Engine 5.8.3 on macOS. Other versions and platforms need their own validation.
Unity uses Legacy Animation and Built-in Standard materials; URP/HDRP require material conversion. Unreal uses a custom skeleton, not the Epic mannequin. Godot uses Skeleton3D and AnimationPlayer resources.
Authored horizontal travel is retained. Preview repetition does not guarantee seamless loops. Movement, root-motion handling, transitions, collisions, retargeting, and level contacts require integration. No controller, AI, combat logic, ragdoll, gameplay IK, opening-hand animation, or interchangeable equipment is included.
Created through an AI-assisted workflow, followed by local material refinement, assembly, engine conversion, and inspection. Amber eyes are not emissive. Read the included documentation and license before integrating the asset.
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