Dungeon scenery, trailer choreography, music, and visual effects are for presentation only and are not included in the download. Watch on YouTube ↗
GOBLIN
SKIRMISHER
A little mischief for your next adventure. A stylized, dagger-wielding goblin with movement, combat, reactions, and personality.
Goblin Skirmisher 1.0.0 is out now. Download the engine packages free or pay what you want. Pay $1.99 or more to include the editable source archive.
Every side. Every stride.
Actual asset renders. Dungeon scenery is decorative and is not included.
Inside the release
- Rigged, textured Goblin Skirmisher character: 8,323 triangles.
- Approximately 1.35 metres tall, with a 24-bone rig.
- Separate fitted dagger: 1,527 triangles, with a WeaponGrip morph that closes the right hand.
- 110 distinct animations: 50 shared gameplay basics and 60 goblin-oriented selections, with an index and root-motion notes.
- Native Godot, Unity, and Unreal packages with previews.
- Editable Blender and interchange source in the bonus source download.
Pay what you want.
Engine packages are free or pay what you want. Pay $1.99 or more to get the editable source archive. Both tiers use the same license for personal and commercial finished projects; standalone resale or redistribution is not permitted.
Know before you build
Verified in Godot 4.7.2, Unity 6000.6.2f1, and Unreal Engine 5.8.2 on macOS. Other versions and platforms need their own validation.
The WeaponGrip morph closes the right hand for the nine designated dagger loadouts; other motions use an open, empty hand by default. No individual finger bones, facial animation, gameplay AI, ragdoll, or controller are included. Authored hip movement is preserved. Loops, root-motion extraction, transitions, and level contacts require integration. Stock sword motions are demonstrated with the included dagger.
Created using an AI-assisted workflow, followed by local hand-grip work, conversion, inspection, and engine testing. The Unreal skeleton is custom, not the Epic mannequin. Review the documentation included with the release before integrating it into your game.
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