The gallery and trailer show the actual supplied character. The product-page banner is promotional illustration. Dungeon scenery, branding, soundtrack, glass and trailer choreography are presentation material and are not included in the character downloads or as extra gameplay animations. Watch on YouTube ↗
DROWNED
ZOMBIE
A salt-soaked, stylized undead character with 110 animations and native Godot, Unity and Unreal Engine packages.
The three native engine ZIPs are free or pay what you want. Pay US$1.99 or more to add the optional Source ZIP. Source is a production convenience, not a requirement for commercial use.
Every side. Every stride.
Actual asset renders. Dungeon scenery is decorative and is not included.
Inside the release
Bring a different kind of undead threat ashore. Drowned Zombie is a pale sea-green, ragged-clothed character for flooded crypts, ruined harbors and fantasy encounters. Its motion library covers movement, stumbling, unarmed attacks, reactions, falls and recovery, with a browser for choosing motions in each engine package.
Explore 110 named animations in the included native engine previews. Select a motion and inspect the supplied character before integrating it into your game.
Included
- One textured, unarmed Drowned Zombie character with a custom 24-bone rig.
- 110 named animations covering movement, zombie behavior, unarmed actions, reactions and recovery.
- Native Godot, Unity and Unreal Engine packages with selectable animation previews.
- An optional Source ZIP with an editable Blender master, packed texture, GLB, body FBX, individual animation FBXs and a motion catalog.
Pricing and license
The three native engine ZIPs are free or pay what you want. Pay US$1.99 or more to add the optional Source ZIP. Source is a production convenience, not a requirement for commercial use.
The same included license allows use and modification in personal and commercial finished projects. It prohibits standalone resale, redistribution, sublicensing and competing asset-library use. Attribution is not required; see the included license for the full terms.
Know before you build
Technical details
The character is approximately 1.90 m tall in rest pose and has 8,321 body triangles, one textured mesh, a custom 24-bone skeleton and no separate weapon. Its material is deliberately matte.
The native packages were tested on macOS in Godot 4.7.2, Unity 6000.3.14f1 and Unreal Engine 5.8.3. The editable master was reopened in Blender 5.2.1 LTS. Other versions and platforms require validation. Unreal uses a custom skeleton, not an Epic mannequin animation set.
Integration notes
Clips retain authored travel, including in-place and traveling motions. Gameplay movement, combat, transitions, ground-contact adjustments and loop setup require integration; preview repeat does not certify seamless loops.
No controller, AI, ragdoll, cloth simulation, separate facial rig or articulated finger rig is included. The visible five-digit hands use the supplied hand shapes rather than finger-by-finger animation.
Production and presentation
The gallery and trailer show the actual supplied character. The product-page banner is promotional illustration. Dungeon scenery, branding, soundtrack, glass and trailer choreography are presentation material and are not included in the character downloads or as extra gameplay animations.
Created through an AI-assisted workflow, followed by local assembly, motion review, engine conversion and native-package testing by G4G Assets.
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