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Dungeon scenery, trailer choreography, music, and visual effects are for presentation only and are not included in the download. Watch on YouTube ↗

Undead character · Version 1.0.1 · Available now

CRYPT
ZOMBIE

Bring the crypt to life. A gaunt, stylized undead character with ragged clothing, staggering movement, reaching, crawling, reactions, and personality.

110Animations
8,307Character triangles
3Engine packages
GodotUnityUnrealUnarmed character

Crypt Zombie 1.0.1 is out now. Download the engine packages free or pay what you want. Pay $1.99 or more to include the editable source archive.

Download on itch.io ↗
Take a closer look

Every side. Every stride.

Actual asset renders. Dungeon scenery is decorative and is not included.

Inside the release

  • Rigged, textured Crypt Zombie character: 8,307 triangles.
  • Approximately 1.8 metres tall, with a 24-bone rig.
  • 110 distinct animations: 50 shared gameplay basics and 60 zombie-oriented selections, with an index and root-motion notes.
  • Native Godot, Unity, and Unreal packages with previews.
  • Editable Blender and interchange source in the bonus source download.

Pay what you want.

Engine packages are free or pay what you want. Pay $1.99 or more to get the editable source archive. Both tiers use the same license for personal and commercial finished projects; standalone resale or redistribution is not permitted.

Know before you build

Verified in Godot 4.7.2, Unity 6000.6.2f1, and Unreal Engine 5.8.2 on macOS. Other versions and platforms need their own validation.

The character is unarmed, with no separate finger or facial rig. Clothing uses skinning; no cloth simulation, ragdoll, gameplay AI, or controller is included. Original root travel is preserved. Ground contact, IK, loops, transitions, and retargeting require integration. Faster movement is included too; not every clip is a slow shuffle.

Created using an AI-assisted workflow, followed by local conversion, inspection, and engine testing. The Unreal skeleton is custom, not the Epic mannequin. Review the documentation included with the release before integrating it into your game.

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