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The gallery and trailer show the actual supplied character. The product-page banner also shows the supplied character. Dungeon scenery, branding, soundtrack, glass and trailer choreography are presentation material and are not included in the character downloads or as extra gameplay animations. Watch on YouTube ↗

Undead character · Version 1.0 · Available now

CRYPT GUARD
ZOMBIE

A violet-skinned, stylized undead guard with 110 animations, articulated fingers and native Godot, Unity and Unreal Engine packages.

110Animations
69Rig joints
3Engine packages
GodotUnityUnrealUnarmed character

The three native engine ZIPs are free or pay what you want. Pay US$1.99 or more to add the optional Source ZIP. Source is a production convenience, not a requirement for commercial use.

Download on itch.io ↗
Take a closer look

Every side. Every stride.

Actual asset renders. Dungeon scenery is decorative and is not included.

Inside the release

Put a restless sentry in your ruined halls. Crypt Guard Zombie pairs dusty violet skin, a ragged ochre tunic and pale cropped trousers with a stocky silhouette and broad bare feet. Explore stalking movement, unarmed actions, reactions, falls and recovery in the included native motion previews.

Explore 110 named animations in the included native engine previews. Select a motion and inspect the supplied character before integrating it into your game.

Included

  • One textured, unarmed Crypt Guard Zombie with the native 69-joint rig, including 30 articulated finger joints.
  • 110 distinct stock body motions, plus one separately cataloged locally authored open/fist/open hand utility.
  • Native Godot, Unity and Unreal Engine packages with selectable animation previews.
  • An optional Source ZIP with the editable Blender master (110 body actions plus a separate hand utility), complete animated GLB, neutral body FBX, 111 individual animation FBXs, texture maps and motion catalogs.

Pricing and license

The three native engine ZIPs are free or pay what you want. Pay US$1.99 or more to add the optional Source ZIP. Source is a production convenience, not a requirement for commercial use.

The same included license allows use and modification in personal and commercial finished projects. It prohibits standalone resale, redistribution, sublicensing and competing asset-library use. Attribution is not required; see the included license for the full terms.

Know before you build

Technical details

The character is approximately 1.90 m tall in rest pose and has 12,422 triangles in one skinned mesh. Its native skeleton has 69 joints, including 30 finger joints; Unreal also retains the armature root. Base color, normal and metallic/roughness maps are 2048 pixels square. No separate weapon is supplied.

Clean native packages were loaded and checked on macOS in Godot 4.7.2, Unity 6000.3.14f1 and Unreal Engine 5.8.3. The editable master was reopened in Blender 5.2.1 LTS. Other versions and platforms require validation. This is a custom character skeleton, not an Epic mannequin animation set.

Integration notes

Clips preserve authored root travel. Gameplay movement, world placement, contact, transitions and loop setup require project integration; preview repeat does not certify seamless loops.

Body motion is locally retargeted from owned stock clips. Relaxed/open and closed-fist poses are authored on the existing finger joints; the separate hand utility demonstrates finger movement. No weapon, gameplay controller, AI, IK solver, ragdoll, cloth simulation or facial rig is included.

Production and presentation

The gallery and trailer show the actual supplied character. The product-page banner also shows the supplied character. Dungeon scenery, branding, soundtrack, glass and trailer choreography are presentation material and are not included in the character downloads or as extra gameplay animations.

Created through an AI-assisted workflow, followed by local assembly, motion review, engine conversion and native-package testing by G4G Assets.

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Crypt Guard Zombie product-page banner
The product-page banner shows the supplied character; dungeon scenery is presentation material.